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Fundamenta Informaticae is an international journal publishing original research results in all areas of theoretical computer science. Papers are encouraged contributing:
- solutions by mathematical methods of problems emerging in computer science
- solutions of mathematical problems inspired by computer science.
Topics of interest include (but are not restricted to): theory of computing, complexity theory, algorithms and data structures, computational aspects of combinatorics and graph theory, programming language theory, theoretical aspects of programming languages, computer-aided verification, computer science logic, database theory, logic programming, automated deduction, formal languages and automata theory, concurrency and distributed computing, cryptography and security, theoretical issues in artificial intelligence, machine learning, pattern recognition, algorithmic game theory, bioinformatics and computational biology, quantum computing, probabilistic methods, & algebraic and categorical methods.
Authors: Okhotin, Alexander
Article Type: Research Article
Abstract: It has recently been shown that several computational models, such as trellis automata, recursive functions and Turing machines, admit characterization by resolved systems of language equations with different sets of language-theoretic operations. This paper investigates how simple the systems of equations from the computationally universal types could be while still retaining their universality. It is proved that the universality and the associated hardness of decision problems begins at one-variable equations. Additionally, it …is shown that language equations with added quotient with regular languages can specify every set representable in first-order Peano arithmetic. Show more
Citation: Fundamenta Informaticae, vol. 74, no. 4, pp. 563-578, 2006
Authors: Schott, René | Spehner, Jean-Claude
Article Type: Research Article
Abstract: The shuffle of k words u_1 ,…,u_k is the set of words obtained by interleaving the letters of these words such that the order of appearance of all letters of each word is respected. The study of the shuffle product of words leads to the construction of an automaton whose structure is deeply connected to a family of trees which we call araucarias. We prove many structural properties of this family of trees …and give some combinatorial results. We introduce a family of remarkable symmetrical polynomials which play a crucial role in the computation of the size of the araucarias. We prove that the minimal partial automaton which recognizes the shuffle of a finite number of special words contains an araucaria for each integer k>0. Show more
Keywords: Automaton, shuffle of words, remarkable polynomials, trees
Citation: Fundamenta Informaticae, vol. 74, no. 4, pp. 579-601, 2006
Authors: Umeo, Hiroshi | Maeda, Masashi | Hisaoka, Masaya | Teraoka, Masato
Article Type: Research Article
Abstract: A simple and state-efficient mapping scheme is proposed for embedding any one-dimensional (1-D) firing squad synchronization algorithm onto two-dimensional (2-D) arrays, and some new 2-D synchronization algorithms based on the mapping scheme are presented. The proposed mapping scheme can be readily applied to the design of 2-D synchronization algorithms with fault tolerance, algorithms operating on multi-dimensional cellular arrays, and for the generalized case where the general is located at an arbitrary position on the …2-D array. First a six-state algorithm is developed that can synchronize any m×n rectangular array in 2(m+n)−4 steps. Then, a fourteen-state generalized algorithm is also developed that can synchronize any m×n rectangular array with the general at an arbitrary initial position (r,s) in m+n+max(r+s,m+n−r−s+2)−4 steps. The latter algorithm is interesting in that it includes a new optimum-time synchronization algorithm as a special case where the general is located at one corner. We progressively reduce the number of internal states of each cellular automaton on rectangular arrays, achieving six states and fourteen states for a rectangular array in non-optimum and optimum-time complexities, respectively. These are the smallest number of states reported to date for synchronizing rectangular arrays. Show more
Keywords: cellular automaton, firing squad synchronization algorithm, fault-tolerant synchronization algorithm
Citation: Fundamenta Informaticae, vol. 74, no. 4, pp. 603-623, 2006
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