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Article type: Research Article
Authors: Ray, Nicholas R.a; b | O’Connell, Margaret A.a; b | Nashiro, Kaoruc | Smith, Evan T.a; b | Qin, Shuoa; b | Basak, Chandramallikaa; b; *
Affiliations: [a] University of Texas at Dallas, Richardson, TX, USA | [b] The Center for Vital Longevity, Dallas, TX, USA | [c] University of Southern California, Los Angeles, CA, USA
Correspondence: [*] Corresponding author: Chandramallika Basak, The Center for Vital Longevity, 1600 Viceroy Drive, Suite 800, Dallas, TX 75235, USA. Tel.: +1 972 883 3724; Fax: +1 972 883 3250; E-mail: [email protected].
Abstract: Background:Many studies are currently researching the effects of video games, particularly in the domain of cognitive training. Great variability exists among video games however, and few studies have attempted to compare different types of video games. Little is known, for instance, about the cognitive processes or brain structures that underlie learning of different genres of video games. Objective:To examine the cognitive and neural underpinnings of two different types of game learning in order to evaluate their common and separate correlates, with the hopes of informing future intervention research. Methods:Participants (31 younger adults and 31 older adults) completed an extensive cognitive battery and played two different genres of video games, one action game and one strategy game, for 1.5 hours each. DTI scans were acquired for each participant, and regional fractional anisotropy (FA) values were extracted using the JHU atlas. Results:Behavioral results indicated that better performance on tasks of working memory and perceptual discrimination was related to enhanced learning in both games, even after controlling for age, whereas better performance on a perceptual speed task was uniquely related with enhanced learning of the strategy game. DTI results indicated that white matter FA in the right fornix/stria terminalis was correlated with action game learning, whereas white matter FA in the left cingulum/hippocampus was correlated with strategy game learning, even after controlling for age. Conclusion:Although cognition, to a large extent, was a common predictor of both types of game learning, regional white matter FA could separately predict action and strategy game learning. Given the neural and cognitive correlates of strategy game learning, strategy games may provide a more beneficial training tool for adults suffering from memory-related disorders or declines in processing speed, particularly older adults.
Keywords: Video game, DTI, white matter, learning, cognition, aging
DOI: 10.3233/RNN-160716
Journal: Restorative Neurology and Neuroscience, vol. 35, no. 5, pp. 437-456, 2017
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