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ICGA Journal - Volume 12, issue 4

Purchase individual online access for 1 year to this journal.

Price: EUR 50.00
ISSN 1389-6911 (P)
ISSN  2468-2438 (E)

Impact Factor 2021: 0.400

The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to: 

 
(1) the current state of game-playing programs for classic and modern board and card games
(2) the current state of virtual, casual and video games
(3) new theoretical developments in game-related research, and
(4) general scientific contributions produced by the study of games.

Also welcome is research on topics such as:
(5) social aspects of computer games
(6) cognitive research of how humans play games
(7) capture and analysis of game data, and
(8) issues related to networked games are invited to submit their contributions.
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The Sixty-Four-Square Hegel

The Fruitfly on the Fly

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A Self-Learning, Pattern-Oriented Chess Program

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Comment on ‘Distributed Game-Tree Search’

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Review

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Oracol, a Chess Problem Solver in Orca

Information for Contributors

The Mephisto “Best Publication” Award

The Mephisto “Young Programmers” Scholarship

An Interview with Claude Shannon

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Thank You, Dr. Shannon

Champ Meets Champ

Chip Meets IGM

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Disqualification at Portorož

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Results and Games

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The Key Game

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Deep Preparation

The 9th Dutch Computer-Chess Championship

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The Swedish Rating List

The Conference Advances in Computer Chess 6

Calendar of Major Computer-Chess Events

Tablebase of Contents of the ICCA Journal

Deep Thought: In Amplification

Fide and Computer Chess

Heisman’s Residence

Deep Thought’s Characteristics Clarified

Little to Fear from Chess Computers

Help Wanted: KRP(a)KB

Much to Fear from Chess Computers

A Win by Karpov Justified

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