Searching for just a few words should be enough to get started. If you need to make more complex queries, use the tips below to guide you.
Article type: Research Article
Authors: de Melo, Gileno Edu Lameiraa; b; c | Kleiner, Ana Francisca Rozind; * | Lopes, Jamile Benite Palmaa; b | Dumont, Arislander Jonathan Lopesa; b | Lazzari, Roberta Delastaa; b | Galli, Manuelad; e | Oliveira, Claudia Santosf
Affiliations: [a] Doctoral and Master Program in Rehabilitation Sciences, Nove de Julho University, São Paulo, Brazil | [b] Movement Analysis Lab, University Nove de Julho, São Paulo, Brazil | [c] Departamento de Desporto, University of State of Para, Campus de Altamira, Altamira, PA, Brazil | [d] Department of Electronic Information and Bioengineering, Politecnico di Milano, Milan, Italy | [e] IRCCS San Raffaele Pisana, Rome, Italy | [f] University Center of Anápolis – Uni Evangélica, Anápolis, Goiás, Brazil
Correspondence: [*] Address for correspondence: Ana Francisca Rozin Kleiner, Department of Electronics, Information and Bioengineering, Politecnico di Milano, Via Golgi 39, 20133 Milano, Italy. Tel.: +39 02 2399 3351; E-mail [email protected].
Abstract: OBJECTIVE:To evaluate the effects of gait training with virtual reality (VR) on walking distance and physical fitness in individuals with Parkinson’s Disease (PD). METHODS:Thirty-seven individuals with PD participated in this prospective, randomized, controlled clinical trial. They were randomly allocated to a control group submitted to conventional training (n = 12), a treadmill group submitted to gait training on a treadmill (n = 13) and a VR group submitted to gait training using the XboxTM (n = 12). Clinical measures, gait variables and the Six-Minute Walk Test (6MWT) were evaluated: pre-intervention, after one intervention session, post-intervention and follow up (30 days after intervention). RESULTS:The VR and treadmill groups travelled longer distances on the 6MWT and had faster gait speed in comparison to the control group. The VR and treadmill groups demonstrated an increase in pre-6MWT HR. The VR group had more intense HR after the first session and throughout training, but these gains were not maintained at the follow-up. CONCLUSION:The present findings demonstrate that gait training with a VR program is as effective as treadmill training with regard to gains in walking distance and improvements in temporal gait variables in individuals with PD.
Keywords: Virtual reality, gait training, Parkinson’s disease, physical fitness, inertial sensors
DOI: 10.3233/NRE-172355
Journal: NeuroRehabilitation, vol. 42, no. 4, pp. 473-480, 2018
IOS Press, Inc.
6751 Tepper Drive
Clifton, VA 20124
USA
Tel: +1 703 830 6300
Fax: +1 703 830 2300
[email protected]
For editorial issues, like the status of your submitted paper or proposals, write to [email protected]
IOS Press
Nieuwe Hemweg 6B
1013 BG Amsterdam
The Netherlands
Tel: +31 20 688 3355
Fax: +31 20 687 0091
[email protected]
For editorial issues, permissions, book requests, submissions and proceedings, contact the Amsterdam office [email protected]
Inspirees International (China Office)
Ciyunsi Beili 207(CapitaLand), Bld 1, 7-901
100025, Beijing
China
Free service line: 400 661 8717
Fax: +86 10 8446 7947
[email protected]
For editorial issues, like the status of your submitted paper or proposals, write to [email protected]
如果您在出版方面需要帮助或有任何建, 件至: [email protected]