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Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games

Price: EUR 27.50

Learn-and-play personalised reasoning

What is it about?

There are various educational games in terms of graphics and mechanics, and each player prefers to play different game categories. This work presents how the same educational content and mechanism can be accessible by any game’s category or platform.

Why is it important?

Our work involves a mechanism that uses web services and achieves the portability of the same educational content in two completely different categories of mobile games (a point-and-click game and a virtual reality game). The gain is that the same educational content and mechanism can be accessible by any game’s category and platform, taking advantage of the game’s characteristics to motivate the student to participate in the learning process and increase their engagement.

Read more on Kudos…
The following have contributed to this page:
Spyros Papadimitriou and Konstantina Chrysafiadi

Resources

  • Url

    Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games

    Nowadays, the use of digital games for educational purposes becomes increasingly popular. The immersive environment of a digital game causes pleasant feelings to players motivating them to participate more actively in the learning process. However, there are various educational games in terms of graphics and mechanics, and each player prefers to play different game categories. To maximise the learner’s engagement and educational results, incorporating the same educational content into multiple games’ categories is the solution. Nevertheless, the update of the educational content in all games increases complexity. This paper presents a mechanism that uses web services and achieves the portability of the same educational content in two completely different categories of mobile games (a point-and-click game and a virtual reality game). The gain of this innovative work is that the same educational content and mechanism can be accessible by any game’s category and platform, taking advantage of the game’s characteristics to motivate the student to participate in the learning process and increase their engagement. The evaluation of the presented system indicates that integrating the same educational content into different games positively affects educational results.

Read more on Kudos…
The following have contributed to this page:
Spyros Papadimitriou and Konstantina Chrysafiadi