Searching for just a few words should be enough to get started. If you need to make more complex queries, use the tips below to guide you.
Article type: Research Article
Authors: Pacheco, Thaiana Barbosa Ferreira* | Oliveira Rego, Isabelle Ananda | Campos, Tania Fernandes | Cavalcanti, Fabrícia Azevedo da Costa
Affiliations: Department of Physiotherapy, Federal University of Rio Grande do Norte, Natal, RN, Brazil
Correspondence: [*] Address for correspondence: Thaiana Barbosa Ferreira Pacheco, Universidade Federal do Rio Grande do Norte, Departamento de Fisioterapia, Avenida Senador Salgado Filho, 3000, CEP: 59066-800, Natal, RN, Brazil. Tel./Fax: +55 84 33422001; E-mail: [email protected].
Abstract: BACKGROUND: Virtual Reality (VR) has been contributing to Neurological Rehabilitation because of its interactive and multisensory nature, providing the potential of brain reorganization. Given the use of mobile EEG devices, there is the possibility of investigating how the virtual therapeutic environment can influence brain activity. OBJECTIVE: To compare theta, alpha, beta and gamma power in healthy young adults during a lower limb motor task in a virtual and real environment. METHODS: Ten healthy adults were submitted to an EEG assessment while performing a one-minute task consisted of going up and down a step in a virtual environment – Nintendo Wii virtual game “Basic step” – and in a real environment. RESULTS: Real environment caused an increase in theta and alpha power, with small to large size effects mainly in the frontal region. VR caused a greater increase in beta and gamma power, however, with small or negligible effects on a variety of regions regarding beta frequency, and medium to very large effects on the frontal and the occipital regions considering gamma frequency. CONCLUSIONS: Theta, alpha, beta and gamma activity during the execution of a motor task differs according to the environment that the individual is exposed – real or virtual – and may have varying size effects if brain area activation and frequency spectrum in each environment are taken into consideration.
Keywords: Virtual Reality exposure therapy, physiotherapy, EEG
DOI: 10.3233/NRE-161426
Journal: NeuroRehabilitation, vol. 40, no. 3, pp. 391-400, 2017
IOS Press, Inc.
6751 Tepper Drive
Clifton, VA 20124
USA
Tel: +1 703 830 6300
Fax: +1 703 830 2300
[email protected]
For editorial issues, like the status of your submitted paper or proposals, write to [email protected]
IOS Press
Nieuwe Hemweg 6B
1013 BG Amsterdam
The Netherlands
Tel: +31 20 688 3355
Fax: +31 20 687 0091
[email protected]
For editorial issues, permissions, book requests, submissions and proceedings, contact the Amsterdam office [email protected]
Inspirees International (China Office)
Ciyunsi Beili 207(CapitaLand), Bld 1, 7-901
100025, Beijing
China
Free service line: 400 661 8717
Fax: +86 10 8446 7947
[email protected]
For editorial issues, like the status of your submitted paper or proposals, write to [email protected]
如果您在出版方面需要帮助或有任何建, 件至: [email protected]