Searching for just a few words should be enough to get started. If you need to make more complex queries, use the tips below to guide you.
Article type: Research Article
Authors: Viglialoro, Rosanna M.a; * | Condino, Saraa; b; * | Turini, Giuseppea; c | Mamone, Virginiaa; b | Carbone, Marinaa; b | Ferrari, Vincenzoa; b | Ghelarducci, Giuliae; f | Ferrari, Mauroa | Gesi, Marcod; f
Affiliations: [a] EndoCAS Center, Department of Translational Research and of New Surgical and Medical Technologies, University of Pisa, Pisa, Italy | [b] Department of Information Engineering, University of Pisa, Pisa, Italy | [c] Computer Science Department, Kettering University, Flint, MI, USA | [d] Department of Translational Research and of New Surgical and Medical Technologies, University of Pisa, Pisa, Italy | [e] Department of Clinical and Experimental Medicine, University of Pisa, Pisa, Italy | [f] Center for Rehabilitative Medicine “Sport and Anatomy”, University of Pisa, Pisa, Italy
Correspondence: [*] Corresponding authors: Rosanna M. Viglialoro and Sara Condino,
Abstract: BACKGROUND: Virtual reality is becoming popular in the rehabilitation field thanks to the several advantages it can offer to patients and physicians. Indeed, serious games can: motivate and engage the patient; offer different levels of challenge and difficulty based on the patient baseline, and integrate objective measures of the patient’s performance during each rehabilitation session. OBJECTIVE: We designed and implemented a serious game for shoulder rehabilitation based on real-time hand tracking. The aim was to maintain the medical benefits of traditional rehabilitation, while reducing human resources and costs and facilitating active patient participation. METHODS: Our software application provides the user with a shoulder horizontal adduction exercise. This exercise takes place in a 2D interactive game environment, controlled by hand movements on a desk pad. The hardware includes a standard desktop computer and screen, and the Leap Motion Controller: a hand tracking system. Changing the desk pad material allows the physiotherapist to vary the friction between the user hand and the supporting surface. RESULTS: Fourteen healthy volunteers and six rehabilitation experts tested our serious game. The results showed that the application is attractive, ergonomic and clinically useful. CONCLUSION: Despite promising results, clinical validation is necessary to demonstrate the efficacy of the serious game.
Keywords: Serious game, virtual rehabilitation, shoulder disorders, Leap Motion Controller
DOI: 10.3233/THC-192081
Journal: Technology and Health Care, vol. 28, no. 4, pp. 403-414, 2020
IOS Press, Inc.
6751 Tepper Drive
Clifton, VA 20124
USA
Tel: +1 703 830 6300
Fax: +1 703 830 2300
[email protected]
For editorial issues, like the status of your submitted paper or proposals, write to [email protected]
IOS Press
Nieuwe Hemweg 6B
1013 BG Amsterdam
The Netherlands
Tel: +31 20 688 3355
Fax: +31 20 687 0091
[email protected]
For editorial issues, permissions, book requests, submissions and proceedings, contact the Amsterdam office [email protected]
Inspirees International (China Office)
Ciyunsi Beili 207(CapitaLand), Bld 1, 7-901
100025, Beijing
China
Free service line: 400 661 8717
Fax: +86 10 8446 7947
[email protected]
For editorial issues, like the status of your submitted paper or proposals, write to [email protected]
如果您在出版方面需要帮助或有任何建, 件至: [email protected]