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Article type: Research Article
Authors: Hernández, Julio César1 | López, Ignacio Blasco2 | Villalba, Javier García3
Note: [1] Computer Security Group, Carlos III University, 28911 Leganés, Madrid, Spain. Email: [email protected]
Note: [2] División TSO Area de Telecomunicaciones Tecsidel, 28016 Madrid, Spain. Email: [email protected].
Note: [3] Departamento de Sistemas Informáticos y Programación, Facultad de Informática, Universidad Complutense de Madrid, Madrid, Spain. Email: [email protected].
Abstract: New cover mediums for hiding data communication or storage are continuously being proposed. From the classical image files (bmp, gif, and jpg formats) to audio files (wav and also mp3), including text and/or html files, emails disguised as spam, tcp/ip packets, executables programs, DNA strands, etc. In this note we present and analyze a general methodology to use games (chess, go, etc.) to hide digital contents and look at some of its possible uses, improvements, and extensions.
DOI: 10.3233/ICG-2004-27204
Journal: ICGA Journal, vol. 27, no. 2, pp. 96-101, 2004
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