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Article type: Research Article
Authors: López-Michelone, Manuel Cristóbala; * | Ortega-Arjona, Jorge L.b
Affiliations: [a] Posgrado en Ciencia e Ingeniería de Computación, UNAM, México | [b] Departamento de Matemáticas, Facultad de Ciencias, UNAM, México
Correspondence: [*] Corresponding author. E-mail: [email protected].
Abstract: The game of chess involves patterns. In this article we develop a simple description language for chess positions as patterns. It seems useful to catalogue similar positions in a generic form, based on common elements, in order to simplify the search for chess positions. A simple chess pattern language is used here to develop a computer program to find similar chess configurations. The aim is to avoid a commonly-used brute force approach. Further, this language could explain why some typical maneuvers actually work in some patterns. This could also be a step forward to model and build chess programs, which perform in a way closer to what a human being does.
DOI: 10.3233/ICG-190141
Journal: ICGA Journal, vol. 42, no. 1, pp. 2-13, 2020
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