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Article type: Research Article
Authors: Zhang, Melvyn W.B.a; c; * | Heng, Sandora | Song, Guoa | Fung, Daniel S.S.b | Smith, Helen E.c
Affiliations: [a] National Addiction Management Service, Institute of Mental Health, Singapore | [b] Institute of Mental Health, Singapore | [c] Family Medicine and Primary Care, Lee Kong Chian School of Medicine, Nanyang Technological University Singapore, Singapore
Correspondence: [*] Corresponding author: Melvyn W.B. Zhang, %****␣thc-29-thc202522_temp.tex␣Line␣25␣**** Psychiatrist, National Addictions Management Service PhD Candidate, Lee Kong Chian School of Medicine, Nanyang Technological University. 10 Buangkok Green Medical Park Block 9 539747 Singapore. Tel.: +65 389 2504; E-mail: [email protected].
Abstract: BACKGROUND: The advances in experimental psychology in the last decade have led to a greater understanding of cognitive bias, and the investigation of cognitive bias modifications as a therapeutic option. Whilst conventionally such interventions are delivered in a laboratory, technological advances are changing the potential modes of delivery of these interventions. Whereas mobile delivery of interventions might seem to increase accessibility and encourage compliance, this might not be the case for cognitive bias modification interventions. To reduce boredom, researchers have investigated whether gamification of the task could help reduce repetitiveness, and the diminished motivation that participants had over time. In a prior review of cognitive bias modification interventions, a collaboration between academics and developers was recommended to ensure that the developed product is evidence-based. With the increased recognition of the importance of participatory action research, participants could better help conventional intervention to meet their needs. OBJECTIVE: The aim of this article was to describe the iterative steps in the conceptualization of the co-designed gamified cognitive bias modification intervention for individuals with opioid use disorders. METHODS AND RESULTS: A multidisciplinary team worked through the differences in the perspectives offered by healthcare professionals and patient participants, and jointly worked with a developer to conceptualize a new co-designed gamified attention bias modification intervention. The methods shared in this article could be considered and applied to future conceptualization of co-designed interventions.
Keywords: Attention Bias, cognitive bias, psychiatry, opioid use disorder, intervention, experimental psychology
DOI: 10.3233/THC-202522
Journal: Technology and Health Care, vol. 29, no. 3, pp. 521-526, 2021
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