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Issue title: Recent Innovations on Biomedical Engineering
Guest editors: Wen-Hsiang Hsieh
Article type: Research Article
Authors: Chang, Yu-Shuoa; b; * | Hsueh, Ya-Hsinc | Tung, Kwong-Chunga | Jhou, Fong-Yic | Lin, David Pei-Chengd
Affiliations: [a] Department of Veterinary Medicine, National Chung Hsing University, Taichung, Taiwan | [b] Department of Optometry, Jen-Teh Junior College of Medicine, Nursing and Management, MiaoLi, Taiwan | [c] Department of Electornic Engineering, National Yunlin University, Yunlin, Taiwan | [d] Department of Medical Laboratory and Biotechnology, Chung Shan Medical University, Taichung, Taiwan
Correspondence: [*] Corresponding author: Yu-Shuo Chang, Department of Optometry, Jen-Teh Junior College of Medicine, Nursing and Management, MiaoLi 356, Taiwan. E-mail:[email protected]
Abstract: Visual fatigue is commonly encountered in modern life. Clinical visual fatigue characteristics caused by 2-D and 3-D animations may be different, but have not been characterized in detail. This study tried to distinguish the differential effects on visual fatigue caused by 2-D and 3-D animations. A total of 23 volunteers were subjected to accommodation and vergence assessments, followed by a 40-min video game program designed to aggravate their asthenopic symptoms. The volunteers were then assessed for accommodation and vergence parameters again and directed to watch a 5-min 3-D video program, and then assessed again for the parameters. The results support that the 3-D animations caused similar characteristics in vision fatigue parameters in some specific aspects as compared to that caused by 2-D animations. Furthermore, 3-D animations may lead to more exhaustion in both ciliary and extra-ocular muscles, and such differential effects were more evident in the high demand of near vision work. The current results indicated that an arbitrary set of indexes may be promoted in the design of 3-D display or equipments.
Keywords: 3-D animation, visual fatigue, fatigue parameters, accommodation-vergence linkage
DOI: 10.3233/THC-151079
Journal: Technology and Health Care, vol. 24, no. s1, pp. S231-S235, 2016
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