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Issue title: Artificial Intelligent Techniques and its Applications
Guest editors: Mahalingam Sundhararajan, Xiao-Zhi Gao and Hamed Vahdat Nejad
Article type: Research Article
Authors: Ji, Zhea; b; * | Huang, Wei-Hsinc | Zhang, Xinchengd
Affiliations: [a] The Graduate Institute of Design Science, Tatung University, Taipei City, Taiwan | [b] School of Digital Arts and Communication, Xiamen University Of Technology, Xiamen City, China | [c] Department of Media Design, Tatung University, Taipei City, Taiwan | [d] Graduate School of Techno Design, Kookmin University, Seoul City, Korea
Correspondence: [*] Corresponding author. Zhe Ji. E-mail: [email protected].
Abstract: Based on the survey result that the interaction experience about the game interface on smartphones is always reluctant for users, this study focus on how to provide better experience for users and make up for the rapid prototype method in designing user interface to provide some references for smartphone-game interface designers. By analyzing the development process and the main features of smartphone-games, the current status of smartphone-games design are presented, and three kinds of prototype methods are used to combine the interactive design process and the management process which are devoted to improve the interface design. Finally, based on a case analysis, the user interface design is demonstrated to be a user-centered iterative design process where the in-depth user research should be carried out in the early phase, and the repetitious user tests should be implemented in the last phase. This study can provide technical support for the analysis of smartphone-game interface design.
Keywords: Smartphone-games, interface design, prototype method
DOI: 10.3233/JIFS-169386
Journal: Journal of Intelligent & Fuzzy Systems, vol. 34, no. 2, pp. 923-931, 2018
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