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Article type: Systematic Review
Authors: Pozzi, Federico Emanuelea; * | Appollonio, Ildebrandoa; b | Ferrarese, Carloa; b | Tremolizzo, Lucioa; b
Affiliations: [a] Neurology Department, Fondazione IRCCS San Gerardo dei Tintori, Monza, Italy | [b] Milan Center for Neuroscience (NeuroMI), University of Milano-Bicocca, Milan, Italy
Correspondence: [*] Correspondence to: Federico Emanuele Pozzi, Via Leoncavallo 7, Monza, 20900, Italy. E-mail: [email protected]; ORCID: 0000-0003-2982-9165.
Abstract: Background: Traditional board games can entail significant skills encompassing several cognitive functions across different domains. Therefore, they may potentially represent effective cognitive interventions in the aging population with or without Alzheimer’s disease or other types of dementia. Objective: We aimed at verifying the hypothesis that traditional board games can prevent or slow down cognitive decline, through a systematic review on traditional board games and dementia. Methods: We searched five databases with tailored search strings. We included studies assessing the impact of board games on elderly subjects at risk of or suffering from cognitive impairment, or subjects with cognitive impairment irrespective of age. Studies where the effect of board games was not separated by cards or other games were excluded. A meta-analysis was performed for specific cognitive and non-cognitive outcomes. Results: Board games improved mental function, as measured by Montreal Cognitive Assessment (p = 0.003) and Mini-Mental State Examination (p = 0.02). Ska and Go improved Trail Making Test –A, while Mahjong improved executive functions. There was no consistent effect across different games on Digit Span or Categorical Fluency. Chess improved quality of life measured with the WHO-QoL-OLD scale (p < 0.00001). Mahjong temporarily improved depressive symptoms. Go increased BDNF levels and left middle temporal gyrus and bilateral putamen metabolism. Conclusions: Traditional board games may slow global cognitive decline and improve the quality of life in elderly subjects. Different games have varying impacts on specific cognitive domains, possibly mediated by functional and biological factors.
Keywords: Alzheimer’s disease, cognition, dementia, primary prevention, recreational games, secondary prevention, systematic review, tertiary prevention
DOI: 10.3233/JAD-230473
Journal: Journal of Alzheimer's Disease, vol. 95, no. 3, pp. 829-845, 2023
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