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Article type: Research Article
Authors: Haworth, G. McC.1
Affiliations: Reading, England
Note: [1] Reading, England. Email: [email protected]
Abstract: For fifty years, computer chess has pursued an original goal of Artificial Intelligence, to produce a chess-engine to compete at the highest level. The goal has arguably been achieved, but that success has made it harder to answer questions about the relative playing strengths of man and machine. The proposal here is to approach such questions in a counter-intuitive way, handicapping or stopping-down chess engines so that they play less well. The intrinsic lack of man-machine games may be side-stepped by analysing existing games to place computer-engines as accurately as possible on the FIDE ELO scale of human play. Move-sequences may also be assessed for likelihood if computer-assisted cheating is suspected.
DOI: 10.3233/ICG-2007-30304
Journal: ICGA Journal, vol. 30, no. 3, pp. 150-156, 2007
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