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Article type: Research Article
Authors: Coplan, K.P.; 1
Affiliations: Bradford, England
Note: [1] Department of Computing, Phoenix Building, University of Bradford, Richmond Road, Bradford BD7 1DP. Email: [email protected].
Abstract: A new algorithm is presented for synthesising correct and optimal game-playing programs directly from the specifications. The programs deal with chess-like endgames. The algorithm is based on the principle of self-optimisation allowing the program-construction process to be time-feasible. A LISP implementation of the synthesising algorithm has generated a program for playing optimally a three-piece endgame on a specialised board. The program established the general KB/RK configuration as a win for White, and constructed a maximin of 39 moves; moreover it provided an analysis of the maximin position. The experimental results are presented. Finally, the relationship to other game-playing work is discussed, and the applicability of the algorithm to more general domains is considered.
DOI: 10.3233/ICG-1998-21304
Journal: ICGA Journal, vol. 21, no. 3, pp. 169-182, 1998
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