Editorial: Many games, many authors
The last issue of this roller-coaster year contains three scientific articles. The first one, Polygames: Improved zero learning, counts 24 authors, which is probably the highest number since the establishment of the journal. The article presents Polygames, an open-source framework that combines Monte Carlo Tree Search and Deep Learning. The framework is generic enough for implementing many games, being size-invariant, and comes with a games library included. Polygames won against strong players in the game of
It has been a while ago, but there is again a review by long-time contributor Dap Hartmann. This time he discusses Man vs Machine: Challenging human supremacy at Chess, by Karsten Müller and Jonathan Schaeffer. Finally, the long-awaited report on the 16th Advances in Computer Games conference (ACG2019) and the achievements of the computer chess engines participating in TCEC 19 and TCEC Cup 7 can be found in this issue.
It is also time to say goodbye. My two-year term as acting Editor-in-Chief has ended, and I will be succeeded by Tristan Cazenave. I would like to thank everybody who supported me the last two years.
Mark Winands