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Article type: Research Article
Authors: Thompson, K.; *
Note: [1] This is an edited version of an invited presentation delivered on June 27, 1996 at the Advances in Computer Chess 8 conference in Maastricht, The Netherlands. The Editors thank Ken Thompson for scrutinizing their rendition. The article will be published in extended form in the Proceedings of the ACC8 conference.
Note: [*] Bell Laboratories, 700 Mountain Ave, Room 2C-519, Murray Hill, New Jersey 07974-0636, USA. E-mail: [email protected].
Abstract: Currently I feel that it is well within modest means to solve endgames with two Kings and four pure pieces Pawn endgames are still a little out of reach. This contribution outlines an approach for achieving endgame solutions and provides the current status of solving 6-piece endgames. Some code for the construction of endgame databases is given and some pitfalls to be avoided are described.
DOI: 10.3233/ICG-1996-19403
Journal: ICGA Journal, vol. 19, no. 4, pp. 215-226, 1996
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