Searching for just a few words should be enough to get started. If you need to make more complex queries, use the tips below to guide you.
Article type: Research Article
Authors: Uiterwijk, Jos W.H.M.; *; **
Affiliations: Maastricht University, The Netherlands
Correspondence: [**] Corresponding author. E-mail: [email protected].
Note: [*] Department of Data Science and Knowledge Engineering (DKE), Maastricht University, Maastricht, The Netherlands. E-mail: [email protected].
Abstract: In this paper we investigate the game of Cram, which is the impartial version of Domineering. We have built Cram endgame databases for all board sizes < 30 squares. We developed a program that fills the databases with their Combinatorial Game Theory (CGT) values. Since Cram is an impartial game, all CGT values for Cram positions are so-called nimbers, indicated by ∗n. The nimber value of a position not only directly determines the game-theoretic value (first- or second-player win), but also provides an optimal playing strategy. When analyzing the resulting databases we observed the following facts. Firstly we confirmed that the CGT values of all investigated empty boards are in agreement with results published in the literature. Since the value of an empty board depends completely on the values of many partially filled positions in the database, this is a strong indication that our process of filling the database with CGT values is correct. Secondly, although the series of values for 2×n boards is completely regular, namely a value ∗0 for n being even and ∗1 for n being odd, this was not proven formally so far. We were able to provide such a proof. We also investigated the databases for their contents. So far we encountered nimber values up to ∗11 among single-fragment Cram positions. It appears that for a ∗n value to occur a board size with ≈3n squares is needed, some more for very tall boards (1×n), some less for wider boards (4×n). So far no single-fragment Cram positions were encountered with nimber values ⩾∗12, although we show a construction of larger multi-fragment positions with nimber values from ∗12 up to ∗15. In a preliminary experiment we incorporated the CGT endgame databases constructed into a simple alpha-beta solver for the game. Results revealed a large improvement in solving power.
DOI: 10.3233/ICG-180064
Journal: ICGA Journal, vol. 40, no. 4, pp. 425-437, 2018
IOS Press, Inc.
6751 Tepper Drive
Clifton, VA 20124
USA
Tel: +1 703 830 6300
Fax: +1 703 830 2300
[email protected]
For editorial issues, like the status of your submitted paper or proposals, write to [email protected]
IOS Press
Nieuwe Hemweg 6B
1013 BG Amsterdam
The Netherlands
Tel: +31 20 688 3355
Fax: +31 20 687 0091
[email protected]
For editorial issues, permissions, book requests, submissions and proceedings, contact the Amsterdam office [email protected]
Inspirees International (China Office)
Ciyunsi Beili 207(CapitaLand), Bld 1, 7-901
100025, Beijing
China
Free service line: 400 661 8717
Fax: +86 10 8446 7947
[email protected]
For editorial issues, like the status of your submitted paper or proposals, write to [email protected]
如果您在出版方面需要帮助或有任何建, 件至: [email protected]